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writing

Said-bookisms are crutches…right?

December 22, 2021 by Cameron Montague Taylor Leave a Comment

“I just read an article about writing dialogue and it said the only tags you should use should be said, replied, or asked. Anything else makes you look like an amateur. Do you agree with this?”

Pause.

Rewind.

There are two vitally important things we should recognize when reading a question like this on the bird app:

  • By virtue of being on the bird app, the question is snappy to the point it loses its utility. No, of course an author won’t look like an amateur for using a single ‘shouted’ tag in an 80k novel.
  • Always/never writing advice is reductive to the point of absurdity.

So, do I ‘agree with this’ statement? Yes. But also no.

Let me explain.

What are said-bookisms?

Said-bookisms are dialogue tags that identify the speaker and, usually, how the speaker delivers their line. Compare this with standard dialogue tags, which exist only to clarify the identity of the speaker.

To define said-bookisms, however, it’s easier to list what they’re not. While there’s some debate about whether only ‘said’ is an acceptable tag, I think the following three tags fall outside the said-bookism category:

said + asked + replied

In other words, said-bookisms are alternatives to the three most common dialogue tags, ‘said’ in particular. Writers often feel pressure to write anything other than said, either because ‘said’ becomes repetitive in the text, or because they’ve made the rounds on writers’ blogs and read somewhere the ‘said is dead’. Thus, they reach for more interesting alternatives to avoid using the same tag over, and over, and over again.

Here are some common examples of said-bookisms:

100 Colorful Words to use in place of "said". The chart includes words such as: advised, agreed, bragged, bawled, denied, fretted, barked, hissed, muttered, lied, and wondered.

What’s wrong with said-bookisms?

Many said-bookisms are considered a type of purple prose. When overused, they describe the stage directions in our writing with too much detail or melodrama. Writers who hear that ‘said is dead’ or fear they’re overusing ‘said’ as a dialogue tag tend to lean too much on said-bookisms as a solution. But the truth is, said bookisms don’t solve our dialogue tagging problems. They create different problems.

Let me first add a caveat:

There will be times when a writer will, consciously and intentionally, choose a said-bookism for a particular line of dialogue. This is fine. As with all things, it’s the overuse of said-bookisms that weakens our writing. Too many, and our readers focus more on our tags than our dialogue.

“Said-bookisms tell the reader it’s vital they pay attention to how lines of dialogue are delivered—and thus, their inclusion can pull the reader out of the story.”

Said-bookisms distract and detract from the prose.

More often than not, said-bookisms detract from the prose instead of adding to it. Words like ‘said/asked/replied’ are invisible cues—they tell the reader who spoke and help the reader keep track of what’s going on without intruding into the story. Said-bookisms, on the other hand, draw the reader’s attention to the author’s word choice. They tell the reader it’s vital they pay attention to how lines of dialogue are delivered—and thus, their inclusion can pull the reader out of the story.

Said-bookisms will always catch a reader’s eye. Thus, their overuse breaks immersion—the ultimate kiss of death for a writer.

But wait, doesn’t using said, said, said break immersion, too?

It can.

“That’s not what I meant,” she said.

“Oh yeah? Then what did you mean?” he asked.

“Now you’re being a jerk. You never trust me,” she said.

“I never trust you? Maybe because you always lie to me,” he said.

^That is objectively terrible dialogue. But the overuse of ‘said’ isn’t the disease; the structure of the dialogue itself is. Changing out ‘said’ for less repetitive words doesn’t cure a structural issue. Instead, it adds a second problem into the mix.

“That’s not what I meant!” she exclaimed.

“Oh yeah? Then what did you mean?” he demanded.

“Now you’re being a jerk. You never trust me,” she cried.

“I never trust you? Maybe because you always lie to me,” he hissed.

While there’s more visual interest to these lines and said-bookisms do give the reader cues re: tone and delivery, this is the equivalent of slapping a colorful band-aid on a gaping flesh wound. It’s distracting, but it won’t stop the bleeding.

If ‘said’ feels dead in our prose, it’s because our prose is the problem.

So when are said-bookisms appropriate?

There are going to be times when we as writers really want to use “shouted/growled/hissed” for stylistic purposes. How do we know when leaning on said-bookisms is appropriate? First, let’s get on the same page by identifying scenarios in which a said-bookism is almost always a poor choice.

The image reads: Ron ejaculated loudly. "Ron!" Hermione moaned.

Need I say more?

Look, I’m aware that most writers aren’t quite so egregious offenders and stick with words like “commanded, whispered, spat”. (Most writers also aren’t TERFs who weaponize their massive platforms to further their bigoted ends, either). That said, these two lines of dialogue do a fine job of showing us several Nos of said-bookism use.

For me, inappropriate said-bookism use falls into one of four categories:

The thesaurus

Why use a fancy synonym (ejaculated) when a much simpler one would do? Whenever we’re tempted to pick up a thesaurus for a better way to say ‘said/asked/replied’, we ought to ask ourselves why.

Do we feel the need to Elevate Our Prose? This isn’t the way to do it—not when the end result is confusing, or when the full meaning of the word doesn’t quite fit the situation. Worse still, nothing pulls the reader out of the narrative quite like ‘ejaculated’.

Are we concerned about overusing simpler dialogue tags? Remember, dialogue problems require structural solutions (we’ll get to them)—not a double-down with an out-there tag.

Adverbial tags

JKR used an adverbial tag with “ejaculated loudly,” which… no.

But let’s say she didn’t reach for the thesaurus and used a much more reasonable adverbial tag like “said loudly.” Why not show the reader how the line is delivered instead of telling them? Ron can slam a door, pound his fist on the table, stand bolt upright with jaw agape.

While I don’t think we should strike all adverbs from our writing, their use should raise a yellow flag for our editorial brains. Did we use the adverb where a stronger verb would do? If so, let’s make the switch.

Just… don’t switch it to ‘ejaculate,’ please.

That word. It does not mean what you think it means.

Here’s the thing about said-bookisms: verbs tend to have secondary meanings or colloquial usage that will confuse readers.

“Ron,” Hermione moaned.

…interesting choice.

As readers, we logically know JKR meant ‘complained,’ which she’d use far more commonly than an American English speaker. That said, words like moan, groan, and ejaculate have unintended consequences when used for dialogue tags. Unless the situation and delivery are ultra-clear, they do nothing but muddy our prose.

Remember: a dialogue tag’s primary purpose is to add clarity. Some said-bookisms do anything but.

How is that even possible?

One of the biggest editorial complaints about said-bookisms lies in their physical impossibility. This includes common tags like ‘wept, fumed, smiled’ and more inventive ones like ‘husked’.

What’s wrong with those?

How do you weep words? How do you fume them? What is this, a séance?

You can’t smile words, either, though you can smile while speaking. And holy wow, don’t get me started on husked. What are we, shucking corn for the clam bake? No.

If our characters perform these actions while speaking, that’s fine. Including them in our prose is great, even! But we must do so with action tags, not dialogue tags. An example:

No

  • “You look more and more like your mother every day,” her father smiled.

Yes

  • “You look more and more like your mother every day.” Her father smiled.
  • “You look more and more like your mother every day,” her father said, smiling.

See the difference? Remember: a dialogue tag’s purpose is to clarify the speaker—not to tell the reader what the speaker is doing while delivering that line of dialogue. Those tags must be kept separate.

Despite this, the ‘said-is-dead’ community lives on.

At this point, I hope we’ve established that new writers ought to treat said-bookisms like adverbs. They’re crutch words that prevent us from developing our prose to a higher level, which is why the writing community cautions beginners to avoid them until they’re more comfortable tagging dialogue.

I’ve also seen editors bat statistics around and claim said-bookisms and other non-standard dialogue tags should account for less than 20% of all tags. (Read: tags, not dialogue as a whole.) Granted, if you quote that rule of thumb on the internet, someone will hop into your mentions to inform you that “YOU MUST HATE F. SCOTT FITZGERALD, THEN” to which I’d like to make the following point:

  • Literary conventions change with time. This is one of the conventions that has changed. There are many incredible classics that wouldn’t be published today because of stylistic change over time, and that’s okay. We’ve been there. We’ve done that. Time to move on.

Authors of the past, present, and future can, have, and will overuse said-bookisms. That doesn’t mean it’s a good idea.

While preparing to write this blog post, I also encountered a twitter comment thread that started: “BUT MY SIXTH-GRADE TEACHER SAID—”

Yes, I’m sure their sixth-grade teacher did. But their teacher aimed to help a middle-schooler write within the conventions of the genre and age category they read at the time. Middle Grade, YA, and Adult fiction all have different stylistic standards. Ditto Romance and Literary Fiction. Said-bookisms are way, way more tolerated in MG than Adult SFF. As writers, we must know our audience.

My least-favorite argument in favor of said-bookism usage is: “BUT I JUST READ AN ADULT ROMANCE ON AMAZON LAST YEAR THAT—”

Was the book self-published, or trad-published?

I’m a banner-waving, card-carrying fan of self-publishing, but let’s not call a spade anything but a spade: self-publishing is expensive, and many authors skip stages of editing that trad-published books always go through. Sometimes, skipping editing comes around to bite them—but not always. An author who hits the market with a fabulous idea at just the right time can do well in self-publishing without professional copy or line editing.

Some authors are pretty darn good at proofing their own work, so this doesn’t necessarily mean the aforementioned Adult Romance was littered with errors. However, I think it’s safe to say that said-bookisms are only ‘making a stylistic comeback’ in spheres where books aren’t required to go through rigorous rounds of edits before showing up for public consumption.

“There are few hard-and-fast rules in tagging dialogue, and even fewer ‘this always works’ or ‘this never works’.”

Alternatives to said-bookisms

Whenever a segment of dialogue gives me trouble, I break down my potential ‘fixes’ into four different options. These are structural options at their heart, and being able to flip between them with facility gives dialogue the depth, breadth, and contributes to the veneer of realism we chase with our writing.

Why do I think in terms of structural options instead of rules? As I mentioned earlier in this post, there are few hard-and-fast rules in tagging dialogue, and even fewer “this always works” or “this never works”.

(Aside from ‘ejaculate’. For the love of god, let’s stop using ‘ejaculate’.)

Redundant tags and crutch words in dialogue are structural issues—thus, I try to think in terms of structural solutions when I’m writing. The standard advice when issues crop up is to leave dialogue untagged. Sometimes, simplicity is the way to go! Yet for me, a white-room-syndrome writer, untagged dialogue isn’t always the answer.

Let’s say our character has stormed across the room, positively seething, to ask the POV character, “did you just call me a liar?”

Here are four ways to structure this line of dialogue:

  1. “Did you just call me a liar?”
    • No tag. Context already implies the identity of the speaker.
  2. “Did you just call me a liar?” he asked.
    • Simple dialogue tag identifies the speaker.
  3. “Did you just call me a liar?” he demanded.
    • Said-bookism, but not an outlandish one. It identifies the speaker and how the line was delivered.
  4. A vein pulsed in his temple. “Did you just call me a liar?”
    • Action tag replaces a dialogue tag to identify the speaker, provide information on the delivery of the line, and give a visual cue.

Depending on the lines preceding and following the dialogue, some of these options are better than others. In this case, I’d actually say the standard dialogue tag of ‘asked’ is the weakest given the character’s emotional state. Now, if he were miffed rather than truly raging, ‘asked’ would work better than ‘demanded’. In this case, however, ‘demanded’ is fine—providing said-bookisms aren’t overpowering the rest of the scene.

The other options—no tag, action tag—are also strong candidates. Which of the four we pick, however, is all about context. What does the POV character see? What is the speaking character trying to express? What do we want to communicate to the reader? What do we absolutely need to communicate to the reader?

Depending on the beats surrounding the dialogue, the action tag might prove unnecessary. Or, perhaps there aren’t enough action tags/descriptions in the surrounding lines, and “A vein pulsed in his temple” brings visual interest to an otherwise sparse scene. Here lies the structural fix to the repetitive use of said—and a far more nuanced one than simply replacing ‘said’ with more colorful verbs, or striking every single said-bookism from our writing.

Said is not dead

In conclusion, no, said isn’t dead. Yet deviating from the standard tags ‘said, asked, replied’ won’t necessarily stamp our work as amateur. As with all things fiction writing, balance is paramount.

Do our word choices suit the needs of the story? That is the question we must ask when tagging our dialogue. Anything else simply feeds into a sensationalist social media cycle meant not to stimulate nuanced discussion, but to garner likes and retweets.

How do you tag your dialogue? Do you think ‘said is dead’? Let me know in the comments!

Filed Under: Craft Of Writing Tagged With: craft of writing, dialogue, said is dead, said-bookisms, writing, writing dialogue

Morning Pages: Interpretation

August 5, 2021 by Cameron Montague Taylor 8 Comments

Welcome to Morning Pages — it’s time for a monthly roundup. I hope you’ve got your pencils sharpened and ready to write. Wanna join in on the fun? Read the prompt, set your timer* and get ready to let the words flow. Feel free to post the results of your work in the comments below where we chat about writing and (if the mood strikes us) get a craft discussion going.

If you want critique from other commenters, use #YESTHANKS in your comment. Otherwise, you can tell us about the flash fic and the process you went through to write it. And of course, I’m always open to hear what you think about my excerpts!

*you can write for as long as you want, but most folks choose 15-30 minutes.

What I learned this month: I never write in present tense. (I don’t know why this is.) For whatever reason, past tense has always felt more natural to me—probably because most of the SFF I read as a kid was written in third person past. Sometimes I write in present tense when I’m zero-drafting, though that’s mostly because I’m throwing the scene onto the paper as I imagine it while paying very, very little attention to tense and grammar. Often, a hodge-podge of past and present will hit the paper, only for me to spend time converting everything to past tense (and, well, legible English) when I’m writing the first draft.

I had no idea how hard writing in present tense would be until I tried it for pieces I wrote this month (“Interpretation” in particular).

I don’t know what inspired me to do it. The first sentence of “Interpretation” came out in present tense, and I looked at it for a minute, then decided to roll with it instead of making corrections. And holy cow—I had to do multiple passover edits just to make sure there weren’t any sneaky tense issues going on. (Hint: there are probably still some sneaky tense issues hanging in there.) Some of my craft experiments throughout the past few months (with POV, mostly) have made me hanker to try something other than the Third Person Multi I’d call my mainstay… but wow, nothing about writing this snippet in present tense makes me ever want to try it again. I’m pretty sure writing a novel this way would utterly break my brain.

If you routinely switch back and forth between tenses… wow friend, I commend you for it. My brain sizzles just thinking about it.

The Prompts:

“Write a snippet of dialogue in which two listeners interpret the conversation in completely different ways.”

It’s no secret that Imran finds the Oceanic language strange.

“I can feel your nerves.”

Maestro intimidates his principal cellist.

“You said that the last time I died. Or was that two deaths ago?”

Weaver ‘verse. Jael Soti can’t seem to stay alive.

“Snatching victory from the jaws of defeat”

Miran from the Oceana ‘verse has some regrets about how he raised his sons.

“A mythical creature hides in plain sight.”

“Hook, Line, Sinker:” The bartender is a selkie. Hear me out—I have evidence.

“A stubborn, controlling, or selfish character makes a concession for someone who is starting to become their friend.”

“Shaken:” Max Battista never got along with catchers… until he met Marshall Bedford.

“Monsters in folklore prey upon unsuspecting humans who wander into their wild realms; in fact, many monsters rely on said wandering humans for food or resources. So what happened to these monsters during quarantine?”

“Hunger:” If you hear someone calling your name late at night, don’t answer.

Get Involved!

Answer the prompts or dive straight in and respond to others’ comments — let’s share our knowledge, our experience, and have a discussion we can all learn from! Don’t want to miss a post? Subscribe to the blog in the sidebar to get notified about new posts.

Today’s questions:

  • Do you tend to write in past or present tense?
  • Why do you think you gravitate towards that choice?

Looking for more writing? Become a Patron!

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Filed Under: Morning Pages Tagged With: fiction writing prompts, flash fiction, writing, writing community, writing exercises, writing inspiration, writing prompts

The Dark Arm of the Maker is LIVE on Kindle Vella!

July 17, 2021 by Cameron Montague Taylor Leave a Comment

Exciting news, everyone! The Dark Arm of the Maker has gone live on Kindle Vella. For those of you who read the story under its original name (Potionmaster) and in its original form, you’ll be excited to learn that the edited and expanded version contains almost 10k more story, including a much-requested pre-epilogue scene. Want to learn more about the edited version? Read on!

What’s Kindle Vella?

Kindle Vella is Amazon’s new serialization platform. Creators post content one episode (or chapter) at a time, often on a schedule. Readers can check out the first three episodes for free, after which they can purchase coins, or tokens, to unlock the rest of the story. Right now, Vella is only available for Amazon US customers, but they should start expanding to other regions soon.

If you have an Amazon US account, you can log in and claim your first 200 coins for free! You can unlock an extra five chapters of The Dark Arm of the Maker with them, and I’d be extremely grateful for the support.

Click here to read The Dark Arm of the Maker on Kindle Vella!

Tell me more about the story!

The Dark Arm of the Maker is a standalone, Dark Fantasy & MM Romance novel. Here’s the blurb:

Royal Chef Neveshir Sevelin is a Karán: a man born with dangerous magic running through his veins. Like all Maker-touched, he can use fire to transmute, but only Karán have the power to kill with it. Though most Karán spend their careers bound in service on the war-front, Neveshir has sworn off killing. He roams free in Alkaya where he uses his talents to craft culinary masterpieces for his former shieldmate and dearest friend, Shah Melík Saf Kanh, ruler of all Esenia.

When a terrible disease breaks out in the city, however, Neveshir is asked to revisit the powerful magic he hasn’t used in decades — a request that has the Maker’s Guild up in arms. Neveshir can’t blame them. He knows what he is: a poison-blood who was Maker-made to take lives, not save them.

Then Melík falls ill. The disease spreads beyond the Guild’s ability to control, showing a malevolence that defies medicine and forces Neveshir to consider more extreme measures. In order to discover the source of the disease, transmute a cure, and save the man he’s not supposed to love, Neveshir must overcome his fear of his own nature — before it’s too late.

Are you all about the tropes? The Dark Arm of the Maker features found family, magic that comes at a price, and forbidden love. It also includes gay, bisexual, non-binary, and aroace representation.

That sounds great, but I’m not giving Amazon another dime

No worries! The Dark Arm of the Maker is also available, edited and in full, on Patreon at the Patron+ tiers. Click the link below to head over to my novels masterpost and check it out:

Click here to read The Dark Arm of the Maker on Patreon!

Filed Under: News Tagged With: Dark Arm of the Maker, fantasy, Kindle Vella, Potionmaster, writing

Worldbuilder’s Disease: Devil’s in the Detail

June 3, 2021 by Cameron Montague Taylor Leave a Comment

Welcome back to my series on Worldbuilder’s Disease! If you’re looking for the other parts in the series, you can check out the first, second, third, or fourth posts right here on the AuthorShip.

Part five is all about how to incorporate worldbuilding details to enhance (rather than detract from!) our stories. Those of us with Worldbuilder’s Disease have often spent long, long tracts of time dreaming up everything about our world. Some of us have story bibles with thousands of words inside. The hardest thing for us to remember when getting started on the actual writing, however, is that these details don’t tell a story in and of themselves.

Worldbuilding =/= plot:

Setting isn’t plot. Or: epic worldbuilding does not a story make.

Setting doesn’t drive plot, either. Setting drives character, which drives plot. Our world isn’t the main attraction. Our characters are.

When readers open our books, they don’t have a reason to care about the mountain range we’ve built, or how that range is actually the spine of an ancient sleeping dragon.

I mean, that’s a super cool detail, but how does it impact the characters?

Beware irrelevant worldbuilding details

If the sleeping mountain dragon doesn’t impact the plot, but is a cool idea we really want to mention in-story, a little yellow flag should wave somewhere in the back of our minds. While there is wiggle room for irrelevant, but cool in SFF, only so many of these details can make it onto the page before we stop enriching our setting and start detracting from our story.

The most important rule of irrelevant-but-cool is:

The more we describe something on-page, the more readers will think it’s an important part of our plot. Over-described but irrelevant details will ultimately frustrate our readers. They spend time learning and conceptualizing these details, expecting them to connect first to our characters, and then to the plot. If we never deliver on those connections, they’ll begin to lose faith in our ability as storytellers. This could have two possible outcomes:

  1. Our readers succumb to information overload

Information overload—or an ultra-steep learning curve—is a common issue for SFF writers (and one I’m constantly grappling with, myself). Adding in too many irrelevant details will make it difficult for the reader to keep track of what’s going on. Frustrated, they may simply shut the book and walk away before reaching the “good parts”. And that’s the worst case scenario for a writer, isn’t it?

  • Our readers can’t see the forest for the trees

Even if readers stick with us through information overload, scatter-shotting our description across too many irrelevant details will make it hard for them to hold onto all of that information. At that point, they’ll start missing out on important details, too.

Failing to draw the reader’s eye to the plot-important worldbuilding details will create a foreshadowing problem. When the plot-twist comes, it will fail to hit, because we gave the reader too much irrelevant information for them to follow the main track of the plot.

How do we avoid these unfortunate outcomes? By limiting the number of irrelevant-but-cool details, and limiting the amount of time we spend describing those details. We ought to use our narrative space to draw the reader’s eye to the most important parts of our story: bits and pieces that will become increasingly relevant as time goes by.

So—how do we draw the reader’s eye to important worldbuilding details?

When worldbuilding impacts character

Let’s return to the example of the sleeping mountain dragon. Let’s say this mountain dragon will directly impact the protagonist—it’ll wake up and torch the protagonist’s village, killing most of their loved ones, and driving them on a vengeance quest.

Now we’re talking.

This is a major story event in which a worldbuilding/setting detail drives the character, which in turn drives the plot. This major story event will require setup/foreshadowing, but most of the specifics (where did the mountain dragon come from? Why did it come back to life now?) will only interest the reader after the protagonist’s village burns.

Thus, we must balance the worldbuilding details and how we distribute them to the reader. A handful of mentions of the mountain dragon range can come before the dragon returns to life. Think of these most important details as, again, the tip of our narrative iceberg. Everything under the surface can be discovered by the protagonist after the village burns, or, after the reader has skin in the game and wants to know more about the monster that killed our protagonist’s family.

To prologue, or not to prologue?

SFF writers often try to get around the infodump problem by including the history of the sleeping mountain dragon in a prologue. But prologues are an iffy choice.

While they often do an adequate job of foreshadowing and laying out the story’s main conflict, they also attach the reader to the wrong character—a character who is often long-dead by the time the real story starts. It shows too much detail. It crosses way past that iceberg boundary and explains history to the reader in a way that won’t matter to them until the protagonist’s town burns down, which doesn’t happen until chapter four.

The Great War that happened 1,000 years prior doesn’t matter until its legacy directly impacts our protagonist.

We must filter our details in order to expose what’s necessary, and use only the Necessary to motivate our characters and drive the current plot.

What are Necessary detals?

Worldbuilding is a bit like sending Indiana Jones into a booby-trapped ancient temple.

We understand what the ancient temple is. We have just enough backstory on the temple to know why Indy is going into it, and suspect that Bad Things Will Happen in the temple. What we don’t know is where all of the booby traps are, and what they’ll be like—until Indy trips over them.

In fact, none of those booby traps (read: worldbuilding details) are shown on-paper until Indy activates them.

If we were to write an Indiana Jones novel, we wouldn’t start the temple scene by writing “there’s a giant rolling ball, a pit of snakes, death knives, and poison spray between Indy and the Object He’s Looking For. There are also spiky gates, alligators, and a team of death-cult guards, but Indy won’t see any of those because he takes a different tunnel.”

For one thing, that’ll suck the tension right out of our story. For another, why does the reader care about the booby-traps Indy doesn’t encounter?

We find out about the booby-traps—aka, the worldbuilding details—because Indy sets them off, then has to wrangle his way out of them.

That’s what good worldbuilding looks like. We may have a story bible full of backstory, history, and magic, but the reader ought to only see what the protagonist steps on. Doing this creates the illusion, the knowledge, that we’re standing on the tip of a very large iceberg. We don’t need to see the rest of the iceberg to believe it’s there.

It also lets us reveal relevant details as they come up instead of throwing them at the reader all at once and hoping some of it sticks.

But how do we incorporate major worldbuilding details without infodumping?

Let’s return (again) to the dragon-mountain-range detail.

There are loads of plausible ways this sleeping dragon mountain range could impact our characters, and therefore impact our plot—and it doesn’t have to be the most dramatic (dragon burns the town down). I’ve picked the three most likely off the top of my head—three different reasons we decide the mountain range must be mentioned in-story:

  1. We’ve already mentioned this one: the ancient sleeping mountain dragon is a legend, and one day this mountain dragon is going to awake.

In this case, we need to foreshadow that the dragon will awake. In order to decide how to spread our worldbuilding details, this is the question we must ask ourselves: prior to the dragon awakening, what does the reader need to understand?

  • There is a legend that the mountain range overlooking the village is actually a sleeping dragon.
  • At some indeterminate time in the past, that dragon rained fiery terror over the land.
  • People may or may not believe in and fear this legend.
  • In the days/weeks leading up to the dragon awakening, things aren’t quite right in the surrounding lands.

How can we expose those worldbuilding details without infodumping?

  • The protagonist or one of their relatives can tell a younger sibling to behave, or the mountain dragon will come to eat them.
  • A religious service could give a sacrifice to the sleeping dragon to appease it and keep it from raining fiery terror upon the land.
  • An older sibling looks at the dragon-shaped mountain range, scoffs, and says “that doesn’t even look like a dragon, that’s stupid”, but the protagonist feels icky about talking smack about the dragon.
  • Animals have started acting strange. There are sightings of dark things in the forests. Smoke has begun to rise from the place where the dragon’s nostrils would be.

The above examples are all ways that the dragon slowly coming back to life can be foreshadowed. Worldbuilding details are peeled away piece-by-piece in a way that compels and interests the reader, because these worldbuilding details are viewed through the protagonist’s eyes and delivered in a way that impacts the character personally.

These details also give just enough context that when the protagonist wakes in the middle of the night to screaming and their village lighting on fire, the reader knows immediately what happened. The reader might not understand why the dragon awoke, what the dragon wants, or how the protagonist will defeat it—and that’s okay. But we’ve drip-fed the reader enough information that they understand the protagonist’s terror and fear when they wake to an ancient mountain dragon’s attack.

We’ve walked the delicate balance between giving away too much information (thus boring and overwhelming the reader) and not giving away enough information (thus preventing the reader from understanding the context and stakes).

  • The ancient sleeping mountain dragon will never awake, but the range itself is a hint that dragons exist in this world.

In this case, the mountain range itself is foreshadowing for a plot-relevant event. Perhaps, in this case, the protagonist is fated to become a great dragon rider.

This is foreshadowing of a different kind, but the mechanics of foreshadowing would be very similar. This mountain is very important, these dragons are important, and they’ll be mentioned in passing multiple times.

Here, the mountain itself is the foreshadowing. We’re using the mountain to:

  • Put the idea of dragons in front of the reader.
  • Transmit lore about dragons or dragon riders.
  • Foreshadow that something big is about to happen to the protagonist.

How can we do that without infodumping?

  • The protagonist’s village celebrates a holiday honoring the Dragon Mother—the mountain from which all dragons were born.
  • The protagonist sneaks away from the village to get a closer look at the mountain and has a close encounter with a baby dragon.
  • The protagonist sees or senses something about the mountain that none of the other villagers can perceive.

These examples don’t foreshadow that the mountain itself is about to come back to life, but can transmit information about the world and foreshadow that something dragon-related is about to happen to the protagonist—which is why we’d include the detail of the dragon mountain in the first place. In this scenario, the dragon mountain drives the characters—to celebrate, to sneak away from the village, to question their reality. Thus, setting drives character, which drives plot.

  • The ancient sleeping mountain dragon will never awake, and dragons aren’t real, but the characters in this story superstitiously (or religiously) believe in dragons

This could be plot-relevant—especially if these belief systems get called into question, or cause conflict further on in the story. Why might we include mention of such a belief system?

  • To enrich our world by showing characters with a diversity of religious beliefs.
  • To create a storytelling tradition that allows characters to orally pass on pieces of their history and culture to young members (and thus, the reader).
  • To build a cultural or ideological conflict between characters.

And how might we show this diversity of belief?

The most important question we need to ask ourselves: does this diversity of belief directly impact the plot, or is it meant only to flesh out our setting and characters?

If the first is true, we’ll spend far more time ensuring our readers have an intimate understanding of how this belief system works—because knowledge of the system will help them understand the tension and stakes in future religious conflict. If the second is true, explanation becomes less important than passing description to build a vivid setting.

For example, if the practice of dragon-worship is plot relevant, we could explore it by:

  • Showing a religious ceremony.
  • Getting a window into our character’s religious life or holy studies.
  • Show an argument between our protagonist and someone with different beliefs.
  • Show a greater conflict that has taken on sociopolitical dimensions (ie: the hanging of a heretic in the square, discrimination against a minority population, etc.).

A plot-relevant practice of dragon worship would also touch on some of the following examples, which will enrich our setting and worldbuilding to make it feel real and unique. In other words, if dragon worship is plot relevant, we’ll use both types of examples, above and below. If it isn’t, we’d focus only on the examples below rather than the ones up ^there.

How to enrich our setting? (a handful of ideas)

  • Show a character praying.
  • Show how a character’s religion impacts their diet, clothing choice, and vocabulary.
  • Have the character interact with artwork or architecture reflective of society’s religious beliefs.
  • Show relics or items of worship in the character’s home.

Most importantly: we shouldn’t describe all of these at once. A world develops its richness when the reader experiences the character’s repeated interactions with their setting—not through hearing about these worldbuilding details as part of a long litany of descriptions in chapter one.

Remember Shroedinger’s Wyvern from previous posts? Readers will care about rituals of prayer, celebration, food, art, clothing, etc. inasmuch as they influence the daily life of our characters. Even if a protagonist’s religious beliefs don’t have much of a bearing upon our overall plot, they will show up as part of our character’s day-to-day life. Occasional mentions of time spent at prayer, in-universe swear words, or even introspective questioning of faith during difficult times are all ways for us to inject worldbuilding into our stories.

We can mention these setting-enriching details as our characters encounter them, but must resist the temptation to dump a page-long explanation of their religious beliefs when they first appear on the screen—an explanation that reads more like an encyclopedia entry than a story.

In conclusion

Those of us with worldbuilder’s disease have an incredibly broad and deep world to draw from as we write. The hardest thing for us, at a craft level, is editing—picking and choosing which details make it through to the page.

Our goal isn’t to shoehorn the entirety of our story bible into our narrative. Rather, our goal is to select which details to focus our readers’ attention upon in order to build the illusion of an immersive, real world.

This takes time (and practice!). It’s extremely rare to strike the right balance during the first draft. But in order to keep improving our craft, we must go through successive drafts with a critical eye and a creative mind, looking for ways to ground our worldbuilding details in the protagonist’s POV and show them to readers as part of an immersive setting—and not a laundry list of details they have no reason to care about.

Thanks for sticking through the whole of the series, friends! If you’re looking for more posts where I write about writing, you can check out the Craft of Writing category in the sidebar, or follow me on Patreon where I’ve begun the #100daysofwriting challenge. You can find all of those challenge posts right here.

Read more on Patreon! Find full novels, flash fiction, merch, artwork, livestreams, extended posts, and more by clicking this image or going to patreon.com/ceemtaylor .

Filed Under: Craft Of Writing Tagged With: craft of writing, how to write a novel, how to write fantasy, infodumps, prologues, worldbuilder's disease, worldbuilding, writing, writing the first draft, writing tips

Morning Pages: Not My Problem

May 2, 2021 by Cameron Montague Taylor 4 Comments

Welcome to Morning Pages — it’s time for a monthly roundup. I hope you’ve got your pencils sharpened and ready to write. Wanna join in on the fun? Read the prompt, set your timer* and get ready to let the words flow. Feel free to post the results of your work in the comments below where we chat about writing and (if the mood strikes us) get a craft discussion going.

If you want critique from other commenters, use #YESTHANKS in your comment. Otherwise, you can tell us about the flash fic and the process you went through to write it. And of course, I’m always open to hear what you think about my excerpts!

*you can write for as long as you want, but most folks choose 15-30 minutes.

What I learned this month: Wow, getting into a brand new character’s head is difficult.

I’ve started a new novel called Tombs of Glass, which at the moment I suspect will turn into a duology. It has three (possibly four) POV characters and the protagonist, Indra, is the most taciturn of the lot. Even after multiple free writes, her voice remains difficult to pin down. Difficult and changeable! She’s sounded completely different every time I’ve gone to write her.

Complicating matters, she starts off the book having recently experienced a significant tragedy. Her recalcitrance has made it difficult for me to convey not only what she’s going through, but the stakes for failure to the reader. It wasn’t all that long ago that I was complaining about the wordiness of anxious characters, and I take it back! I no longer want this change of pace!

I say that, but I don’t mean it. Writing Indra will expand my narrative skills, and I’m absolutely looking forward to seeing how her voice develops over the coming weeks. The closest I’ve come so far is in “Not My Problem,” the piece this post is named after. It’s linked below and unlocked on my Patreon — check it out!

The Prompts:

“Switchblade + Candle.”

“Not My Problem“: Indra takes care of her flock and doesn’t give a damn about the rest of them.

“Why is there a magic portal in the bathtub?”

It’s bad enough he’s hung over — now he needs to wrangle the space-time continuum?

“Why do the townsfolk fear you?”
“Because I can do what they can’t.”
“Such as?”
“Mind my own business, for one.”

Ackernar isn’t popular with the townsfolk.

“Five ways Character X didn’t find out that Characters Y and Z were together… and one way they did.”

Verne from the Oceana ‘verse is utterly oblivious.

“For the first time ever, he had the admiration of the one he most admired.”

“Admiration“: James doesn’t know what to do beneath the full focus of Maestro’s attention.

“I Remember You”

Indra from Tombs of Glass has a bone to pick.

“Watch”

In the most literal sense, sailors spend a lot of time watching their vessels.

“First Meetings”

Long-gone worldbuilding backstory from the Oceana ‘verse. Two legendary characters meet.

Picture Prompts

“Same Spirit Every Night“: Anya and El from Weaver meet a friendly ghost.

Get Involved!

Answer the prompts or dive straight in and respond to others’ comments — let’s share our knowledge, our experience, and have a discussion we can all learn from! Don’t want to miss a post? Subscribe to the blog in the sidebar to get notified about new posts.

Today’s questions:

  • How do you find your characters’ voices?
  • Are there any writing exercises in particular you like to do when you’re preparing to start writing?

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Filed Under: Morning Pages Tagged With: character development, character voice, characterization, fiction writing prompts, flash fiction, picture prompt, writing, writing community, writing exercises, writing inspiration, writing prompts, writing the first draft

Morning Pages: Tattoo

April 6, 2021 by Cameron Montague Taylor 5 Comments

Welcome to Morning Pages — it’s time for a monthly roundup. I hope you’ve got your pencils sharpened and ready to write. Wanna join in on the fun? Read the prompt, set your timer* and get ready to let the words flow. Feel free to post the results of your work in the comments below where we chat about writing and (if the mood strikes us) get a craft discussion going.

If you want critique from other commenters, use #YESTHANKS in your comment. Otherwise, you can tell us about the flash fic and the process you went through to write it. And of course, I’m always open to hear what you think about my excerpts!

*you can write for as long as you want, but most folks choose 15-30 minutes.

What I learned this month: My subconscious mind is plotting against me.

After my first three months of Morning Pages, I assumed future work would shake out to have a similar ratio; about half of my pages were in known universes (prior or future works of mine), while the other half were completely new. This month not only disrupted that ratio *hard* (all but two fics were in known universes), it went after much rarer characters — all of them from stories I have yet to write.

I know I’m ready to write a story when I start daydreaming about it. Eventually, I get to a point where my mind can’t hold onto all the little scenes I’ve played out like movies in my head, and I start to write — jotted notes, at first, just so I don’t forget what I’ve been picturing. Those notes become the scaffold for what eventually becomes a novel (or an epic, in Oceana’s case). Imagine my surprise — and horror! — when not one, but three different universes clamored for attention throughout the month. All the power in the world to the multi-drafters among you, but I’m absolutely not one of them, so although I’ll never look the inspiration gift horse in the mouth, friends, I am nervous.

Why are all of them talking to me right now?

What do they want?

And at what point will they be ready for me to start writing?

(Fiction writers, I know you feel me on this one.)

The Prompts:

“Tattoo”

A priest has the legacy of conquest and oppression inked into his skin.

“There was a rumor that the driftwood on Blacksand Beach was once a man.”

“Driftwood“: Sometimes shapeshifters get desperate.

“For thirty pieces of silver, he sold out his handler.”

Neveshir from Dark Arm of the Maker didn’t have it easy in his military days. He fought back.

“Talisman + Symphony + Gold”

Val from the Oceana Series hates the symphony, but there’s one person who can persuade him to go.

“If they only knew…”

Max Battista isn’t so easy to intimidate.

Picture Prompts

↑ The last army to march through the gate had disappeared.

← That night, the string sextet played at the waterfront.

Get Involved!

Answer the prompts or dive straight in and respond to others’ comments — let’s share our knowledge, our experience, and have a discussion we can all learn from! Don’t want to miss a post? Subscribe to the blog in the sidebar to get notified about new posts.

Today’s questions:

  • How long do you spend ‘marinating’ on story ideas before you write about them?
  • Do you need your characters to live with you for a while before you can get them onto the page?

Filed Under: Morning Pages Tagged With: craft of writing, fiction writing prompts, flash fiction, picture prompt, writing, writing community, writing exercises, writing inspiration, writing prompts, writing the first draft

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